Rusted Ones – Necrons

I had a bunch of old Necrons and wanted to use them with the new Necron models that came out a while ago. My idea was to make some flayed ones but rusty instead of fleshy.

The story for my Necron army goes that they are Rustcrons. I took the idea of living metal in their lore and related it to rust growing, as not all rust eats away at metal and degrades it. For example, the iron tracks of railroads are allowed to be rusty as this rust provides a layer of protection from the elements. The same goes for my Necrons – the rust is like extra armor.

I used a mixture of different rust effects and brown and orange paints. Though, I think I will exaggerate the rust more and add more orange in future. I used the axe part of the new Necron’s guns as hands. It was way more simpler than trying to fashion some sort of Edward Scissor Hands blades.


Dwemer Automatons

I while back I was in a bit of a painting slump. I just didn’t want to put the effort. I saw these Dwemer Automatons for cheap and bought them thinking it will be easy to paint them up. And is was easy!

I dry brushed over a black undercoat necro gold from scale 75. I then used some other gold and wash it down with an equal mix of brown and black wash. Then I sealed it with matte varnish. To bring back up the metallic shine, some of the top facing raised edges where highlighted with necro gold. There was a nice difference in luster between the highlights and shadows. Very simple and effective metallic paint scheme.

Plaster Rocks and Pre-made Trees

My local model railway hobby store is a great source of trees. They have a bin full of pre-made trees from other people’s previous model railway builds. I pick up some pine trees and insidious trees.

I’ve based them in a variety of ways: some in one block on a hill and other’s individually on large washers (the heavy washers give stability to the tree).

I also made some plaster rock outcroppings using woodland scenic rock molds. I seal the plaster with modpodge to keep the porous plaster from cracking or not accepting paint well.

I add most effects with some rust effect paint and yellow lichen effect paint from Vallejo. I find that painting the rocks lots of different colours (brown, green, blue and red) and then dry brushing grey over gives a nice natural variation in the rock.

I use various static grass to give a varied look to the grass and add some tufts to give it different lengths. I use flowers sparingly for some interest.

Infinity – Tartary Army Corp (TAK)

I’ve recently gotten into play Infinity with my brother-in-law. It is a very fun sci-fi skirmish game.

I decided to get the TAK faction of Ariadna due to their understated sci-fi look and the fact that they are Eastern Europeans. Plus there was a very good deal on this starter bundle.

I painted them with Vallejo Russian army green and dry brushed with increasingly larger mixes of khaki. I did an oil wash of black and brown and rubbed off the excess with mineral spirits. Finally, I sharpened up the details with some khaki.

The guns were simple (inspired by how 52 miniatures does guns) with Scale 72 black and a light dry-brush of some grey (don’t remember).

The photo was taken in the frozen wastes of my living room.


I recently painted a red dragon from Wizkids miniatures. My aim was to make a red/copper colour dragon. I base coated the scales brown then worked up a red colour by dry brushing. Then continuing with dry brushing I added oranges and light tan colours to the mix. I didn’t really have a formula, I just had an idea that I worked back and forth to get to somewhere I was happy with (I think I even glazed in an ink to get the saturation to my liking).

The scale where painted with some highlights to make them a little “sharper” and differentiate them from the webbing of the wings. I use this highlight colour for the horns and added a brighter bone white to the ends (I believe I wet blended to get a smooth transition). I did some extra neat layer work on the face and painted green eye as the face was a focal point.

I plan to use this dragon in some LOTR narrative battle company games and maybe in Elder Scrolls Call to Arms.

Elder Scrolls Call to Arms: Goblins

I don’t normally play mobile games, due to their aggressive monetisation strategies, but I gave Elder Scrolls Blades a go. It’s okay as a dungeon crawler but the “waiting” mechanic is not fun. What i really liked is that it spiked my imagination with the visual designs of the world. The setting is a nice mix of Oblivion and Skyrim (more so Oblivion) and has some interesting designs for enemies. In particular, I Iiked the goblins and immediately thought of the Reaper goblin skirmishers.

I gave them a quick and sketch like paint job (just like the zombies as the sculpt quality lends it self to such painting). I also based them like all my other Elder Scrolls miniatures. Their size is smaller than the goblins in the actual Oblivion video game but the goblins in Blades are about this size. Here is an imperial legionnaire and a goblin from the game for comparison.

I plan to make some stats for them in the future. I just need to play some more games to get a sense of stats that make sense for them.

Elder Scrolls Call to Arms: Imperial Legion Faction Starter Set

Not long after getting the Delve Plastic Set for Elder Scrolls Call to Arms, I got the Imperial Faction starter set. I got the plastic one as in Australia these are the main ones for sale (not too many stores stock the resin set).

They were fun to paint up as the details are decently defined (I think the resin ones are better in detail though) and they are not over-sculpted (I’m looking at you Games Workshop). I used a mix of Scale 75, Vallejo and Citadel paints. I also used a brown ink to give the leather some saturation as the highlights I was applying started to desaturate the leather. Plus it also differentiated the leather brown from the wood brown. Both have the same base of brown – an attempt at colour harmony. All three paint ranges I used have a different finish (Citadel being satin and the progressing in matteness to the very matte Scale 75), so I tied it all together with AK Interactive’s ultra-matte varnish. I find this matte varnish when applied with a brush is actually matte, unlike vallejo’s matte varnish that is a bit satin when brushed on (apparently when applied through an airbrush it is actually matte but I don’t own an airbrush).

Terrain: Scratch Built Ruined Towers

I built some quick and easy ruined towers recently.

For the main curved structure I used a cardboard cylinder that whisky comes in. It has a decently sized diameter for a few miniatures to fit inside. I built around the cardboard on either side with expanded polystyrene (packaging foam) and coated it with a PVA, flour and salt mixture. I also put rocks cust from plaster in rock moulds to make the tower feel a part of the landscape more. Finally I added weathering with various Vallejo weather products and also panel lined with a black ink between all the bricks to enhance contrast.

Some more angles. They work well in a Skyrim setting for Elder Scrolls Call to Arms since they are cylindrical towers (would also work well for Middle-Earth SBG even with the slightly smaller scale).

Rangers of Shadow Deep: Zombies

So Rangers of Shadow Deep (RoSD) has capture my imagination. Mainly because of it’s setting: a dark evil and impending doom is encroaching on a kingdom and it’s up to the rangers to hold against the tide as long as they can. This is very much a like to what happened to Arnor from Middle-Earth universe. I’d imaging the story of Arnor inspired Joseph A. McCullough, the creator of RoSD, as he’s made it known in the magazine Blaster he is a Middle-Earth fan (the Vol. 1 issue even has a fellowship theme mission for RoSD).

While it will take some time to create the world I want for Arnor in RoSD, I’ve painted up some zombies for the current RoSD setting. They are Reaper zombies and are decent sculpts. I find that the somewhat softly sculpted details really lends to a minimalist or maybe impressionist way of painting (I’m not really knowledgeable about the arts, being a Mathematics teacher and all). I feel I don’t need to be super precise in my brush strokes, like with other crisply detailed models, and can bring out the volumes with rough, sketch-like the highlight. It allows me to think about where the light falls on the different volumes without being bogged down in trying to paint very well – I’m still learning to “master” many techniques after all.

Additionally, the lack of focus allowed me to think about colour harmony. I used the same desaturated green to bend into all the skin tones and cloth. I highlighted up everthing with a pale off white (Nacar from Scale 75). The then gave them a nice decaying atmosphere. It complements really nicely with the vibrant red blood. Though I’d imagine the undead wouldn’t have such oxygenated blood but the rule of cool triumphs over that consideration.

I have found a recipe I like for the bases. Paint the ground with a 3:3:1 of black, browny/grey and dark turquoisy blue respectively and then dry brush with a tan colour. Finally tone it down and dirt it up with a brown wash. This kind of cool but organic (the brown does this) fits welll in a rocky cold tundra type of landscape (e.g Skyrim or the northern parts of Eriador).

Elder Scrolls Call to Arms: Spiders, Troll and Flame Atronach

I recently bought the Into the Dark, an expansion for ES Call to Arms. Its looks interesting as a way to play more delve missions and get more adversaries. I plan to create my own custom ones and having a few official examples will hopefully give me an idea about how to make appropriate stats.

In Into the Dark, there are regular frostbite spiders and giant ones. The official models for the spiders come in one size and so I’ve proxied some Reaper spiders instead.

Scale-wise, the small spiders are a little too small but the larger one is just too big to be a regular frostbite spider, so it had to be the giant frostbite spider. I tried to find spiders with appropriate looking fangs so they somewhat resemble the actual Skyrim spiders. I used an stippling painting technique to build up texture on the miniatures as there was not a lot of sculpted details. I think they fit quite well with the official miniatures.

I also proxied an Atronach with a Reaper fire elemental and a frost troll with a Reaper yeti. The Atronach fits quite well and I only had to remove the wings from the original model. The Yeti doesn’t really look like an Skyrim troll – even with a sculpted third eye. I found it really hard to find a miniature that is close to the ape-like trolls of Skyrim. At least this miniature still looks cool.

If you’re wondering how I’ve done the snow, it is Valhallan Blizzard from Citadel.